Escape Boardman Hotel

Welcome to Escape Boardman Hotel, a haunted hotel where each room tells its own story. If the walls could talk, each would tell its own unique story— some macabre, some realistically terrifying, and some just flat-out bizarre.

Upon arrival, you are escorted to your suite by one of our best bellhops where you hear, “your 60 minutes starts now”. As time ticks away, your group works together with a resounding level of teamwork to solve the clues in our unparalleled escape rooms. As the clues come together, your group can finally see the light toward the end of the tunnel and say, “we escaped!”

Do not be afraid of the dark, you must escape and tell your own story!

ESCAPE with us!

PLEASE REMEMBER: If you don’t book the entire room, the empty seats may be booked by other guests to fill the room.

Suite 1

The Story of Suite 1 – Asylum

As an intern at Smith’s Insane Asylum, you discover the patient they are using an experimental drug on is your brother Sam. You contact your friends to help you find the antidote and free him from this dark psychotic place! As luck would have it, a storms hits right as you give your friends access to get into the building. Some of them are caught and trapped by the evil doctor while the rest of you run and hide. You overhear the doctor state that he will return in one hour and then the experiments on your brother and the intruders will begin! Can you rescue your friends, find the antidote to save your brother and escape before the doctor returns? You have one hour to achieve this or you and your friends may meet the same fate as Sam!

Private bookings for the Asylum room is based priced at six players.  If you click the private box when booking it will charge you for six players. You will need to specify if you have additional players. If you have a seventh or eight player  you will be charged $26.50 (includes processing fee) for each additional player.
This room holds 8 players. We recommend at least 5 players for this room.

PLEASE REMEMBER: If you do not book a private room, empty seats may be filled by other guests.

Age: 11 and up
# Of Players: 4-8 people
Time: 60 minutes
Difficulty: nonlinear room flow; mind games; critical thinking; teamwork.

 

Suite 1408

Suite 514

The Story of Suite 514 – The Red Door

You are friends of the Warren’s— the infamous demonologists responsible for trapping Annabelle in the Golden Case, which has been blessed to prevent spirits from making contact. The Warren’s have been reported missing. After several attempts to contact them, you and your friends decide to investigate their residence. Upon entering the red door, you become trapped in an unknown darkness realizing that Annabelle has been unleashed. She is causing the Warrens and yourselves to be trapped in the further. Annabelle cannot be destroyed; she is a conduit of evil. You have 60 minutes to prevent further consequences by playing Annabelle’s games, returning her to the Golden Case, and locking her away forever.–

Private bookings for The Red Door room is based priced at eight players.  If you click the private box when booking. It will charge you for eight players. You will need to specify if you have additional players. If you have a ninth or tenth player you will be charged $26.50 (includes processing fee) for each additional player.  This room holds 10 players.

We recommend at least 5 players for this room.

PLEASE REMEMBER: If you do not book a private room, empty seats may be filled by other guests.

Age: 11 and up
# Of Players: 4-10 people
Time: 60 minutes
Difficulty: putting 2 and 2 together; recognizing subtleties; lots to do.

 

Suite 709

The Story of Suite 709 – Michael

Stop, look, and listen… it’s that time of year. The time of year for witches, goblins, and ghouls. Howling wind with the smell of crisp Autumn leaves, your friend, Laurie, is throwing her annual Halloween party. Wanting to find the perfect Halloween costume, you and your friends are running late at the costume store. After being over two hours late, Laurie calls concerned about your whereabouts. She sounds on-edge and emphasizes a strange man wearing a white mask lingering around the house. When you arrive, the masked figure chases you inside and blood is scattered everywhere. Locking the door behind, you have one hour before Michael breaks in and finishes the slaughter.  Find Laurie’s gun!, it is your only hope for survival.

Private bookings for the Michael room is based priced at six players.  If you click the private box when booking it will charge you for six players. You will need to specify if you have additional players. If you have a seventh or eighth player you will be charged $26.50 (includes processing fee) for each additional player.
This room holds 8 players. We recommend at least 4 players for this room.

PLEASE REMEMBER: If you do not book a private room, empty seats may be filled by other guests.

Age: 11 and up
# Of Players: 4-8 people
Time: 60 minutes
Difficulty: linear room flow; putting 2 and 2 together; recognizing the obvious; recognizing subtleties.

Virtual Reality Games Suite ARVI

The Origin of Suite 1408 – Room 1 Mission Sigma

Secret services have located and neutralized a known terrorist who has been hiding out in a deprived area of the city for the last ten years. This is where the good news ends. It turns out that on the roof of an abandoned high-rise the maniac has installed a nuclear warhead with a timer on it. The building itself has been turned into a tower filled with intricate traps and obstacles. You have been recommended as a specialist in such puzzles, and the secret service has helped you infiltrate the courtyard. The rest is down to you. Can you get past all the traps and preempt a nuclear attack?

PLEASE REMEMBER: If you do not book a private room, empty seats may be filled by other guests.

Age: 11 and up

PLAYERS | 2-4
TIME | 60 MIN
DIFFICULTY | BEGINNER

The Origin of Suite 1408 – Room 2 Sanctum

There are dark places in the world you should stay away from; these are the places where all your fears come true. You have received a letter from your old friend and partner of yours on dangerous adventures requesting for your help. In the letter, she wrote about her investigation into the question of missing people in the surrounding forests. You are about to conduct your own investigation. Be careful because you will have to risk not only your lives but also your souls when you encounter the ancient force that slumbers under an old abandoned monastery – this dark sanctuary hides terrible secrets.

PLEASE REMEMBER: If you do not book a private room, empty seats may be filled by other guests.

Age: 11 and up

PLAYERS | 2-4
TIME | 60 MIN
DIFFICULTY | EXPERIENCED

The Origin of Suite 1408 – Room 3 Christmas

Christmas is under threat! Santa has got caught in a blizzard, he has lost all the presents and cannot find his way home. Only you can save Christmas. To help Santa find his house, you need to light the lights on the biggest Christmas tree in the forest. However, before you do that you’ll have to get to where Santa lives in the North Pole and get everything back in order. Find out why the magic elves refuse to work and the presents are not getting to the children. Hurry up to revive the first Christmas tree along with Santa’s best reindeer!

PLEASE REMEMBER: If you do not book a private room, empty seats may be filled by other guests.

Age: 11 and up

PLAYERS | 1-4

TIME | 60 MIN

DIFFICULTY | BEGINNER

The Origin of Suite 1408 – Room 4 Cyberpunk

It’s the beginning of the 22nd century. Society has collapsed amid rapid technological progress. People are modifying their own bodies extensively. Corporations war with one another over data, which has become the most valuable commodity on the market. Your group, made up of cyborgs equipped with special skills, has decided to steal some rare data from the archives of an influential corporation. Infiltrating the complex unnoticed, you must get to the archives and download the stack memory. But there won’t be anything easy about that.

PLEASE REMEMBER: If you don’t book the entire room, the empty seats may be booked by other guests to fill the room.

Age: 11 and up

PLAYERS | 2-4
TIME | 60 MIN
DIFFICULTY | EXPERIENCED

The Origin of Suite 1408 – Room 5 The Prison

Your police force team has been cracking down on criminal gangs for years and taking no prisoners. The last major operation left several corrupt police heads rolling. But glory is just one step from oblivion. You’ve been framed and put in jail on trumped-up charges. Your friends still have their freedom though. The escape plan is all set, and now you’ll need all the courage, all the cunning and all the luck you have to get to freedom and clear your name. And to carry on your fight for justice.

PLEASE REMEMBER: If you do not book a private room, empty seats may be filled by other guests.

Age: 11 and up

PLAYERS | 2-4
TIME | 60 MIN
DIFFICULTY | EXPERIENCED

The Origin of Suite 1408 – Room 6 House of Fear

Night. An abandoned dilapidated cabin in the woods. Cobwebs in the corners, dust on the floor, dilapidated furniture and… not a single living soul. From the looks of it the house has long since been abandoned, but is that really the case? You try to understand what’s going on here but you understand only one thing – this house isn’t going to let you get away so easily. Looking around, you see that the doors and windows are shut, there’s no electricity, and the dying flicker of the candle is barely enough to light the murky room. To your horror, you realize that you are caught in a trap. Someone’s silhouette flashes in the dim light of the candle… Or was it a trick of the light? Are you ready to conquer your fears and delve into the secrets of this murky place?

PLEASE REMEMBER: If you do not book a private room, empty seats may be filled by other guests.

Age: 11 and up

PLAYERS | 1-4
TIME | 60 MIN
DIFFICULTY | SCREAMER

The Origin of Suite 1408 – Room 7 Signal Lost

The secret research station, called “Asgard”, orbits the Earth but the contact has been suddenly lost… A few hours ago a powerful electromagnetic pulse was registered at the “Asgard” after which the station shifted to the fading orbit. The station will enter the Earth’s atmosphere in an hour! The fall of this gigantic station on the planet surface will take a heavy toll on humanity. Your anti-crisis team’s objective is to reactivate the system functionality to correct orbital pathing. What does this lifeless looking station hide and where its crew has gone? It’s up to you to find answers or die in the greatest disaster in the history of mankind.

PLEASE REMEMBER: If you do not book a private room, empty seats may be filled by other guests.

Age: 11 and up

PLAYERS | 1-4
TIME | 60 MIN
DIFFICULTY | INTERMEDIATE

NOW AVAILABLE!

The Origin of Suite 1408 – Room 8 Jungle Quest

During a walk in the park, you found a portal that leads to the mysterious world. An amazing sanctuary populated by animals appears in front of you. But how do you get back? To find the way home, you have to solve a series of puzzles and explore the mysterious world of flying islands.

PLEASE REMEMBER: If you do not book a private room, empty seats may be filled by other guests.

Age: 11 and up

PLAYERS | 2-4

TIME | 60 MIN

DIFFICULTY | INTERMEDIATE

The Origin of Suite 1408 – Room 9 Survival

You were planning an unforgettable vacation trip with your friends. However, you did not expect it to turn into a survival quest. Lightning struck the plane and it crashed next to a small uninhabited island in the Pacific Ocean. The cockpit transmitter is malfunctioning and doesn’t let you tune it to the radio wave you need to call for salvation. Who knows how long you will have to wait until the search team finds you… In the meantime, you are shocked, frightened and suffering from hunger. There are no supplies and nothing but wild nature around you. The weather is getting worse and you need a place to hide. Use your critical thinking to survive. Investigate what can be found on the island and how it can help you to stay alive.

PLEASE REMEMBER: If you do not book a private room, empty seats may be filled by other guests.

Age: 11 and up

PLAYERS | 2-4

TIME | 60 MIN

DIFFICULTY | INTERMEDIATE

The Origin of Suite 1408 – Room 10 Chernobyl

If only we could change the past, or witness the events that changed the world… Is it possible to change fate? Travel back in time to see if you can change the situation from which, it seemed – there was no way out. What happened on the night of the accident? What happened afterwards? Find answers to questions that have remained unanswered until now. The ghost town of Chernobyl can tell you its story… A story which cost lives. A disaster that still affects us today…

PLEASE REMEMBER: If you do not book a private room, empty seats may be filled by other guests.

Age: 11 and up

PLAYERS | 1-4

TIME | 60 MIN

DIFFICULTY | INTERMEDIATE

The Origin of Suite 1408 – Room 11 ARENA

Arena is a dynamic and immersive multiplayer shooter with sci-fi elements. The rich variety of maps and weapons will excite every fan of action games. Prove yourself as a fearless gladiator of the modern world. Gather in teams and recall all the game tactics you know to conquer your enemies within VR. Use teleport features and explore the area to get bonus items. Only the most skilled players will make it through the game and get a victory. You can be one of them. Become the last survivor in the futuristic virtual battle!

PLEASE REMEMBER: If you do not book a private room, empty seats may be filled by other guests.

Age: 11 and up

PLAYERS | 1-4

TIME | 60 MIN

DIFFICULTY | BEGINNER

The Origin of Suite 1408 – Room 12 ALICE

Take part in the maelstrom of events and put yourself in Alice’s shoes! Plunge into a world of real magic! You have to uncover the secrets of the Queen of Hearts, who has cast a spell on Wonderland’s time. Drink a shrinking potion and follow the White Rabbit through the twisted mazes of the world behind the looking-glass, where everything is turned upside down. Help the Hatter, who stuck in time, to sort out the mess at the mad tea-party. The Cheshire Cat will guide you through the enchanted thicket of Dark Forest. Save the fairies who know the secret of the evil queen by using the tips of the wise Caterpillar. Find a way to sneak past the card guards into the castle filled with tricky traps to defeat the Queen of Hearts, lift the spell from the main clock tower and save the Wonderland.

PLEASE REMEMBER: If you do not book a private room, empty seats may be filled by other guests.

Age: 11 and up

PLAYERS | 1-4

TIME | 60 MIN

DIFFICULTY | EXPERIENCED

The Origin of Suite 1408 – Room 13 House of Fear: Cursed Souls

A house with a suffocating atmosphere… rapidly flickering lights and intimidating noises emanating from the walls, though no one is inside. Eerie whispers. Sudden angry shouts. Shadows moving in the darkness. A total darkness of the unknown. The deeper you dig into the story of  The House, the more The House enters your soul. A mysterious and brutal murder in a small town shocked the locals. Rumor has it that one night occultists killed the entire family and cursed their souls, imprisoning them forever in the walls. Can you solve this intricate mystery? Are you truly ready to explore every corner of this dark and gloomy place to free the poor unfortunate souls of the family? Think long and hard. Should you fail, The House will devour your soul forever.

PLEASE REMEMBER: If you do not book a private room, empty seats may be filled by other guests.

Age: 11 and up

PLAYERS | 1-4
TIME | 60 MIN
DIFFICULTY | SCREAMER

The Origin of Suite 1408 – Room 14 House of Fear: Call of Blood

Prepare to embark on a gut-wrenching journey through the corridors of the Delusion Psychiatric Clinic, a place forever marred by a gruesome terror.It was a chilling Halloween morning when the clinic’s walls witnessed an unspeakable horror: lifeless, blood-drained bodies of both staff and patients scattered everywhere. The police investigation reported that two individuals were missing from this macabre scene – the clinic’s director and a 12-year-old patient named Emily. The head doctor, notorious for allegations of torture and inhumane treatment, had faced accusations on multiple occasions. This time, his cruel actions seemed to have triggered a nightmarish calamity of unprecedented proportions. Rumors circulated through the twisted corridors, suggesting that the tragedy may have been ignited by the supernatural abilities possessed by the tormented 12-year-old girl, Emily Hunter. Her powers acted like a sinister beacon, drawing malevolence from the darkest local corners. You’re the forensic investigator on a race against time. Your task is to unravel the truth and locate Emily. By helping her, you aspire to bring her the long-awaited serenity that this innocent child has tragically been denied. Yet, your path is fraught with terrors and nightmares that defy the boundaries of human understanding. As you navigate the foreboding labyrinth of the ill-fated clinic, brace yourself for encounters with the evil itself. The question is not merely whether you can escape the horrors within these cursed walls but whether you can persevere long enough to liberate the innocent soul ensnared in this web of darkness. Will you unravel the truth with your sanity intact, or will the darkness of the Delusion Psychiatric Clinic consume you forever?

PLEASE REMEMBER: If you do not book a private room, empty seats may be filled by other guests.

Age: 11 and up

PLAYERS | 1-4
TIME | 60 MIN
DIFFICULTY | SCREAMER

Virtual Reality Games Suite Ubisoft

Escape the Lost Pyramid

February 1928.

An expedition led by Sir Beldon Frye disappears somewhere in the Sinai Peninsula. A team of four and a dozen local porters were looking for the Lost Pyramid of Nebka… Or more precisely, “something” that should have been there. They were never seen again. Using the simulation reconstructed from their DNA memory, your team will put themselves in the shoes of the explorers. Find out what happened to the expedition. And more importantly, locate what they were looking for.

In the game, 2 or 4 players team up and have 60 minutes to find a way out of the pyramid of Nebka. Players will live a larger-than-life adventure. An adventure that would be far too dangerous or just impossible to live in real life.

Beyond Medusa’s Gate

Two or four players team up and have 60 minutes to find a way out of a vast Aegean coastal cave where the legendary ship of the Argonauts is anchored. To successfully escape, players must use cooperative teamwork, problem-solving skills and precise timing to solve riddles and find their way out of this room-scale experience. Players start the adventure by choosing their avatar from among six diverse characters, and can customize them with Ancient Greek accessories.

Prince of Persia: The Dagger of Time

The Dagger of Time takes place in the setting of the Prince of Persia Trilogy (Sands of Time, Warrior Within, The Two Thrones). Players are summoned to the Fortress of Time by Kaileena to stop an evil Magi. Kaileena restores and gives the Dagger of Time to the players so they can reach the Hourglass Chamber and use it to stop the Magi.*

TDOT is an experience built around cooperation between players of all ages to achieve a shared goal. Collaboration is essential: you cannot succeed without your teammates. Being able to listen and communicate effectively is absolutely key to success.

In the game, two, three or four players team up to find a way out of a reimagined Fortress of Time. To succeed, they need to work together and solve puzzles. The puzzles will require players to interact with objects in their vicinity, climb, and use certain powers, such as the time control.

Huxley VR

3007 AD: The world, as you know it, is gone. Mankind was replaced by machines. What was once green, is now destroyed. You are the last, remaining survivors, with one mission: to help HUXLEY. With your first step into the virtual reality, you have 44 minutes to reverse the apocalypse. Everything you need to succeed can be found within your team: Adrenaline, a fighting spirit and a desire to win.

Do you have what it takes to save the world? Well, what are you waiting for? The clock is ticking!

Key Facts:

44 MIN PLAYING TIME
2 TO 4 PLAYERS EACH GAME

Save Notre-Dame on Fire

Save Notre-Dame On Fire is a virtual reality escape game that recounts the historic rescue of Notre-Dame de Paris during the fire that almost destroyed the cathedral on April 15, 2019. This escape game is based on the movie “Notre-Dame On Fire” by Jean-Jacques Annaud and seeks to pay further tribute to the Paris fire brigade who helped make the game immersive and authentic. For 45 minutes, become a firefighter who saves the cathedral and its most precious treasure: the crown of thorns. Look for the sacred relic’s safe, a well-kept secret; navigate the nave in flames after the spire collapses; then ascend the North tower overhanging Paris and relive the last chance mission in the belfry.

Jumpers VR

The agency « Unravel Corp », specialized in unexplained phenomena, is looking for new confirmed agents for a high-risk mission.  Radars detected an unknown wave coming from an estimated 5,000-year-old artifact located below an unlisted disused mine in Mexico.  The agency has a secret laboratory in which it has developed a teleportation machine to get you to some inaccessible places to humans.  Your mission consists in finding the artifact without being killed.

You’ll have approximately 50 minutes to come back, after this, there will be no possible return.
Best of luck!
P.S : Be careful! The agency declines any responsibility in case of a misuse of the
teleportation engine.

If you are booking a private room please read the FAQ.