ARVI Virtual Reality
Virtual Reality Games Suite 1408
The Origin of Suite 1408 – Room 1 Mission Sigma
Secret services have located and neutralized a known terrorist who has been hiding out in a deprived area of the city for the last ten years. This is where the good news ends. It turns out that on the roof of an abandoned high-rise the maniac has installed a nuclear warhead with a timer on it. The building itself has been turned into a tower filled with intricate traps and obstacles. You have been recommended as a specialist in such puzzles, and the secret service has helped you infiltrate the courtyard. The rest is down to you. Can you get past all the traps and preempt a nuclear attack?
PLEASE REMEMBER: If you do not book a private room, empty seats may be filled by other guests.
Age: 11 and up
PLAYERS | 2-4
TIME | 60 MIN
DIFFICULTY | BEGINNER
The Origin of Suite 1408 – Room 2 Sanctum
There are dark places in the world you should stay away from; these are the places where all your fears come true. You have received a letter from your old friend and partner of yours on dangerous adventures requesting for your help. In the letter, she wrote about her investigation into the question of missing people in the surrounding forests. You are about to conduct your own investigation. Be careful because you will have to risk not only your lives but also your souls when you encounter the ancient force that slumbers under an old abandoned monastery – this dark sanctuary hides terrible secrets.
PLEASE REMEMBER: If you do not book a private room, empty seats may be filled by other guests.
Age: 11 and up
PLAYERS | 2-4
TIME | 60 MIN
DIFFICULTY | EXPERIENCED
The Origin of Suite 1408 – Room 3 Christmas
Christmas is under threat! Santa has got caught in a blizzard, he has lost all the presents and cannot find his way home. Only you can save Christmas. To help Santa find his house, you need to light the lights on the biggest Christmas tree in the forest. However, before you do that you’ll have to get to where Santa lives in the North Pole and get everything back in order. Find out why the magic elves refuse to work and the presents are not getting to the children. Hurry up to revive the first Christmas tree along with Santa’s best reindeer!
PLEASE REMEMBER: If you do not book a private room, empty seats may be filled by other guests.
Age: 11 and up
PLAYERS | 1-4
TIME | 60 MIN
DIFFICULTY | BEGINNER
The Origin of Suite 1408 – Room 4 Cyberpunk
It’s the beginning of the 22nd century. Society has collapsed amid rapid technological progress. People are modifying their own bodies extensively. Corporations war with one another over data, which has become the most valuable commodity on the market. Your group, made up of cyborgs equipped with special skills, has decided to steal some rare data from the archives of an influential corporation. Infiltrating the complex unnoticed, you must get to the archives and download the stack memory. But there won’t be anything easy about that.
PLEASE REMEMBER: If you don’t book the entire room, the empty seats may be booked by other guests to fill the room.
Age: 11 and up
PLAYERS | 2-4
TIME | 60 MIN
DIFFICULTY | EXPERIENCED
The Origin of Suite 1408 – Room 5 The Prison
Your police force team has been cracking down on criminal gangs for years and taking no prisoners. The last major operation left several corrupt police heads rolling. But glory is just one step from oblivion. You’ve been framed and put in jail on trumped-up charges. Your friends still have their freedom though. The escape plan is all set, and now you’ll need all the courage, all the cunning and all the luck you have to get to freedom and clear your name. And to carry on your fight for justice.
PLEASE REMEMBER: If you do not book a private room, empty seats may be filled by other guests.
Age: 11 and up
PLAYERS | 2-4
TIME | 60 MIN
DIFFICULTY | EXPERIENCED
The Origin of Suite 1408 – Room 6 House of Fear
Night. An abandoned dilapidated cabin in the woods. Cobwebs in the corners, dust on the floor, dilapidated furniture and… not a single living soul. From the looks of it the house has long since been abandoned, but is that really the case? You try to understand what’s going on here but you understand only one thing – this house isn’t going to let you get away so easily. Looking around, you see that the doors and windows are shut, there’s no electricity, and the dying flicker of the candle is barely enough to light the murky room. To your horror, you realize that you are caught in a trap. Someone’s silhouette flashes in the dim light of the candle… Or was it a trick of the light? Are you ready to conquer your fears and delve into the secrets of this murky place?
PLEASE REMEMBER: If you do not book a private room, empty seats may be filled by other guests.
Age: 11 and up
PLAYERS | 1-4
TIME | 60 MIN
DIFFICULTY | SCREAMER
The Origin of Suite 1408 – Room 7 Signal Lost
The secret research station, called “Asgard”, orbits the Earth but the contact has been suddenly lost… A few hours ago a powerful electromagnetic pulse was registered at the “Asgard” after which the station shifted to the fading orbit. The station will enter the Earth’s atmosphere in an hour! The fall of this gigantic station on the planet surface will take a heavy toll on humanity. Your anti-crisis team’s objective is to reactivate the system functionality to correct orbital pathing. What does this lifeless looking station hide and where its crew has gone? It’s up to you to find answers or die in the greatest disaster in the history of mankind.
PLEASE REMEMBER: If you do not book a private room, empty seats may be filled by other guests.
Age: 11 and up
PLAYERS | 1-4
TIME | 60 MIN
DIFFICULTY | INTERMEDIATE
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The Origin of Suite 1408 – Room 8 Jungle Quest
During a walk in the park, you found a portal that leads to the mysterious world. An amazing sanctuary populated by animals appears in front of you. But how do you get back? To find the way home, you have to solve a series of puzzles and explore the mysterious world of flying islands.
PLEASE REMEMBER: If you do not book a private room, empty seats may be filled by other guests.
Age: 11 and up
PLAYERS | 2-4
TIME | 60 MIN
DIFFICULTY | INTERMEDIATE
The Origin of Suite 1408 – Room 9 Survival
You were planning an unforgettable vacation trip with your friends. However, you did not expect it to turn into a survival quest. Lightning struck the plane and it crashed next to a small uninhabited island in the Pacific Ocean. The cockpit transmitter is malfunctioning and doesn’t let you tune it to the radio wave you need to call for salvation. Who knows how long you will have to wait until the search team finds you… In the meantime, you are shocked, frightened and suffering from hunger. There are no supplies and nothing but wild nature around you. The weather is getting worse and you need a place to hide. Use your critical thinking to survive. Investigate what can be found on the island and how it can help you to stay alive.
PLEASE REMEMBER: If you do not book a private room, empty seats may be filled by other guests.
Age: 11 and up
PLAYERS | 2-4
TIME | 60 MIN
DIFFICULTY | INTERMEDIATE
The Origin of Suite 1408 – Room 10 Chernobyl
If only we could change the past, or witness the events that changed the world… Is it possible to change fate? Travel back in time to see if you can change the situation from which, it seemed – there was no way out. What happened on the night of the accident? What happened afterwards? Find answers to questions that have remained unanswered until now. The ghost town of Chernobyl can tell you its story… A story which cost lives. A disaster that still affects us today…
PLEASE REMEMBER: If you do not book a private room, empty seats may be filled by other guests.
Age: 11 and up
PLAYERS | 1-4
TIME | 60 MIN
DIFFICULTY | INTERMEDIATE
The Origin of Suite 1408 – Room 11 ARENA
Arena is a dynamic and immersive multiplayer shooter with sci-fi elements. The rich variety of maps and weapons will excite every fan of action games. Prove yourself as a fearless gladiator of the modern world. Gather in teams and recall all the game tactics you know to conquer your enemies within VR. Use teleport features and explore the area to get bonus items. Only the most skilled players will make it through the game and get a victory. You can be one of them. Become the last survivor in the futuristic virtual battle!
PLEASE REMEMBER: If you do not book a private room, empty seats may be filled by other guests.
Age: 11 and up
PLAYERS | 1-4
TIME | 60 MIN
DIFFICULTY | BEGINNER
The Origin of Suite 1408 – Room 12 ALICE
Take part in the maelstrom of events and put yourself in Alice’s shoes! Plunge into a world of real magic! You have to uncover the secrets of the Queen of Hearts, who has cast a spell on Wonderland’s time. Drink a shrinking potion and follow the White Rabbit through the twisted mazes of the world behind the looking-glass, where everything is turned upside down. Help the Hatter, who stuck in time, to sort out the mess at the mad tea-party. The Cheshire Cat will guide you through the enchanted thicket of Dark Forest. Save the fairies who know the secret of the evil queen by using the tips of the wise Caterpillar. Find a way to sneak past the card guards into the castle filled with tricky traps to defeat the Queen of Hearts, lift the spell from the main clock tower and save the Wonderland.
PLEASE REMEMBER: If you do not book a private room, empty seats may be filled by other guests.
Age: 11 and up
PLAYERS | 1-4
TIME | 60 MIN
DIFFICULTY | EXPERIENCED
The Origin of Suite 1408 – Room 13 House of Fear: Cursed Souls
A house with a suffocating atmosphere… rapidly flickering lights and intimidating noises emanating from the walls, though no one is inside. Eerie whispers. Sudden angry shouts. Shadows moving in the darkness. A total darkness of the unknown. The deeper you dig into the story of The House, the more The House enters your soul. A mysterious and brutal murder in a small town shocked the locals. Rumor has it that one night occultists killed the entire family and cursed their souls, imprisoning them forever in the walls. Can you solve this intricate mystery? Are you truly ready to explore every corner of this dark and gloomy place to free the poor unfortunate souls of the family? Think long and hard. Should you fail, The House will devour your soul forever.
PLEASE REMEMBER: If you do not book a private room, empty seats may be filled by other guests.
Age: 11 and up
PLAYERS | 1-4
TIME | 60 MIN
DIFFICULTY | SCREAMER
The Origin of Suite 1408 – Room 14 House of Fear: Call of Blood
Prepare to embark on a gut-wrenching journey through the corridors of the Delusion Psychiatric Clinic, a place forever marred by a gruesome terror.It was a chilling Halloween morning when the clinic’s walls witnessed an unspeakable horror: lifeless, blood-drained bodies of both staff and patients scattered everywhere. The police investigation reported that two individuals were missing from this macabre scene – the clinic’s director and a 12-year-old patient named Emily. The head doctor, notorious for allegations of torture and inhumane treatment, had faced accusations on multiple occasions. This time, his cruel actions seemed to have triggered a nightmarish calamity of unprecedented proportions. Rumors circulated through the twisted corridors, suggesting that the tragedy may have been ignited by the supernatural abilities possessed by the tormented 12-year-old girl, Emily Hunter. Her powers acted like a sinister beacon, drawing malevolence from the darkest local corners. You’re the forensic investigator on a race against time. Your task is to unravel the truth and locate Emily. By helping her, you aspire to bring her the long-awaited serenity that this innocent child has tragically been denied. Yet, your path is fraught with terrors and nightmares that defy the boundaries of human understanding. As you navigate the foreboding labyrinth of the ill-fated clinic, brace yourself for encounters with the evil itself. The question is not merely whether you can escape the horrors within these cursed walls but whether you can persevere long enough to liberate the innocent soul ensnared in this web of darkness. Will you unravel the truth with your sanity intact, or will the darkness of the Delusion Psychiatric Clinic consume you forever?
PLEASE REMEMBER: If you do not book a private room, empty seats may be filled by other guests.
Age: 11 and up
PLAYERS | 1-4
TIME | 60 MIN
DIFFICULTY | SCREAMER